So now you know that Skullgirls is a great fighting game that features mechanics that any fighting game fan would appreciate and the VS game creativity that so many players live for. The community, despite not having the big backing of larger games, still play and support their game with hosted tournaments, both online and offline still going strong. This system is one of the many reasons Skullgirls grew to be as great as it is. Lab Zero regularly looks at player findings, constantly puts player feedback into consideration, and patches the game accordingly. The team behind Skullgirls have shown nothing but love towards the game and its community in one of the greatest ways possible. ![]() You truly get the ability to make your character(s) and team your own. And no, there is no role that the character MUST fill because how flexible each of them are. This results in an incredibly freeing and fun fighting game experience that will have you in training mode for hours. The icing on this cake of creativity is that every character is competitively usable, as they all have as much depth as the player is willing to explore. You get your usual team selection choices, BUT you can choose whether to have a team of 2, 3, or even go solo (and each selection is viable). You can tag your characters in and out, but each character’s tag in animation is a different attack that can be comboed or setup into. You get your standard assist selection, but you get to pick from every grounded normal and special your assisting character has. When it comes to that, this game gives you OPTIONS. So, if you die it might still be due to some BS… but at least you’ve got tools to fight said BS, right?Įveryone knows that the cheapness that comes from the team games depends on your team. However, unlike Marvel, Skullgirls sports what they call the “Infinite Protection System” which prevents touch of death combos, infinites, and unblockable loops along with many other defensive mechanics to balance out the crazy mix-up/reset oriented gameplay. There’s even a video of Mike Z showing off some hidden mechanics from MvC2 he took and put into it. Instead of looking to reinvent the wheel, Skullgirls looks to the past and borrows from great fighting games such as the Marvel vs Capcom series and Guilty Gear. Recognizing if it ain’t broke, don’t fix it. When it comes to mechanics, Skullgirls does something I really admire. ![]() So, if this game’s low price (I’ve seen it go for literally $1 multiple times), great community, or amazing dev team who has kept the game polished for 7 years now haven’t convinced you, hopefully I can. Mike Z and Lab Zero weren’t playing around when they made this masterpiece 7 years ago, and the love and care that went into every aspect of Skullgirls shines a ray of truth on that fact. Well despite fans slapping these two words across everyone’s faces you’d be surprised how many people haven’t followed the suggestion. I’m pretty sure you’ve all heard the phrase hundreds of times by now.
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