This is the kind of game with so much going on, that at times the best thing you can do is follow the rhythm and work on instinct. Each obstacle has audio that can clue you into when these triggers get pulled or help you follow the “rhythm” of timed obstacles. The sound design also plays quite a big role in navigating the levels. Obstacles can and will be triggered at the slightest provocation. Even so, it’s often surprising how narrow the margins are. Obstacles have, for the most part, clear demarcations between safety and death. The simplicity of design is echoed in the presentation. A “mine” themed level, for instance, introduces area-of-effect explosives. Even in the first few sections, where all personality has been sterilised, there’s still a sense of this being the “tutorial” world. Each chapter draws in some new ideas, which match up well with the level’s themes. There is some variety in how you messily exit this plane of existence. That’s an average death every 7 seconds.” “…I died 6287 times, over a 13-hour campaign. You can jump, you can dash, but above all else, you can just get physically obliterated so so many times. This is a precision platformer with some cool ideas. If you watch the trailer above, truly you will understand a lot of what the game is working with. Sunblaze, in many ways, is a very straightforward title. It’s definitely full of controller clutching tension, though it lacks the comprehensiveness of Celeste’s gameplay mods. ![]() I personally love a good marriage of story and gameplay, something Celeste excels at, whereas Sunblaze tilts more towards the challenging gameplay side of the spectrum. It is a somewhat balanced comparison, with Sunblaze falling a little shy of the lofty heights reached by the 2018 precision platformer. Sunblaze is inspired by Celeste, and as a fan, I saw the connection between the two instantly. If you’re not into difficult games, this might not be the title for you. However, I’d be lying if I said I didn’t have a rough time playing through this one. All rights reserved.Sunblaze is a handcrafted, precision platformer that boasts an ability to “keep you dying for hours and hours.” It’s a good game and one I happily recommend. All other marks and trademarks are the property of their respective owners. Sunblaze is a trademark of Games From Earth and may be registered in Belgium and other countries. The in-game simulator calculates and draws you the next level immediately as you complete one! It is a delight to look at, but remember to keep your head clear - the next level is about to start!ĭeveloped by Games From Earth, Published by Bonus Stage Publishing, All logos are trademarks of Games From Earth, registered in Belgium and other countries. Smooth and gameplay drivenThere’s no need to take a boring pause as you complete a level in Sunblaze. There’s witty dialogue, embarrassing moments and of course the most important part of the family - the cat! The story takes place inside a training simulator, where Josie is being trained to be a superhero by her father. Do you think you’ve got ’em? Dive into Sunblaze now, and be the hero. The simulator is full of puzzles, brain-tickling challenges, double jumps, dashes, spikes, drones. Your dad, a former superhero himself, built the training simulator dreaming of your journey to become a superhero. ![]() Sunblaze, with a mission to complete your superhero training. ![]() In this beautiful, hand-crafted precision platformer, you’ll play as Josie, aka. ”Whose blood is that on the walls?” -Josieĭo you think you’ve got what it takes to be an actual superhero? Well, then you need to help Josie to beat the superhero training simulator, and to become the hero our world needs!
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